Easton It takes more than silver bullets to kill a werewolf… Sylvester James knows what it is to be haunted. And he learns it takes more than silver bullets to kill a werewolf… To kill a werewolf, it takes a hunter with a perfect willingness to die. Order Today!
Autobiography of a Werewolf Hunter Book 1. It takes more than silver bullets to kill a werewolf… Sylvester James knows what it is to be haunted. Sign up for our newsletter for details on new releases, free exclusive content and more!
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Email Address. All rights reserved. Much like vampires and their clans, these werewolves were divided into tribes, each with its own powers, goals, and issues.
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Here they all are, ranked from best to worst. Even the weakest werewolves are horrifying murder machines, who could tear most vampires apart like a dinner croissant in a single turn.
The Get of Fenris are effectively the fighter class of this RPG, with virtually all their werewolf powers devited to killing things more efficiently and more violently. This may be a controversial pick. Because while all werewolves are basically hippy, nature-loving warriors for Gaea, who hate humans for our world-polluting ways, Glass Walkers are the exception. Gaia , but most Glass Walkers are really just fans of sleeping in comfortable beds, in rooms with central air.
In this RPG, the Werewolves are fighting to keep the evil forces of the Wyrm from corrupting the planet and kicking off the apocalypse. Almost like wizards or mages, the Silent Striders have spent their time studying the Umbra—thus learning bizarre, unique powers that no other werewolves have, but also turning them into spooky, self-absorbed drifters.
The most powerful Silent Striders can do crazy stuff, like travel through mirrors, make themselves huge, and more, so they always make a unique contribution to any game of Werewolf. In fact they dislike humans so much, they absolutely hate being in human form, and avoid it whenever possible.
While some Red Talons are happy to murder any human they see and feel they can get away with , most are a bit more reasonable, which is usually how they get worked into campaigns. If you can manage to create one of these guys, they often bring a fascinating character conflict to any group. One of two Native American tribes of werewolves, the Wendigo have a chip on their fuzzy shoulders about Europeans colonizing their way onto the continent and bringing the taint of the Wyrm along with them this distrust actually extends to European-based werewolf tribes, as well.
However, most Wendigo agree that the Wyrm is a bigger threat than white people, and choose to focus on that… for now. The Wendigo are great fighters, but also have impressive stealth ability, which basically makes them werewolf ninjas. This is not even slightly a bad thing in this game.
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They do, however, tend to murder most of the male babies born to them, so that limits their game-play value in a few ways, unfortunately. Similarly, the Silver Fangs are the nobility of the werewolf world—so why are they ranked so low? Sure, every few centuries, the heads of the clans may get together and decree a few things, but mainly werewolves hang out by themselves or in small packs. However, this may be for the best, because for some reason White Wolf decided that the Silver Fangs were also hopelessly inbred, not only weakening them physically, but often making them varying degrees of insane.
Stil, if you basically want to play a chaotic neutral werewolf, the Silver Fangs have got you covered.